Sonar

A selection of objects are placed throughout the room around which the players stand in a circle. Player A is blindfolded or puts their hands before their eyes and is spun around outside the circle a few times to take away their orientation. The players plan a route through the obstacles. The aim is that player A walks this route throughout which they are guided by the beeping sounds of the other players. Player A has to keep walking into the direction of ‘the beep’ and in that way can be steered.

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