Bench

Three players sit next to each other on a bench and tell different stories while staring forward. A player can interrupt another player’s story by associating with a word the previous player said and use it to start or continue their own story. Player 1: ”And then my wife left me and took all my possessions!” Player 2: ”I was in possession of the sacred book!” Player 3: ”So I booked a flight to Miami and then craziest things happened”. And so on.

Players can take over each other’s story whenever they want, they don’t even have to let the other player finish their phrase. However, make sure each player gets some time at the start to establish their storyline. After that, having more and more takeovers is great fun after which the players somehow how to find a climax for their stories. An extra challenge would be to have a climax where all three stories entwine.

Amazing Discovery

In the well-known fashion of TV’s Amazing Discoveries (”Say Mike, what can I do with this?”), a new product is presented. This is done in a playback setting: two players plays as Mike and an admirer who are going to test the product is different ways while the other two players act as their voices. This is done to recreate the dubbing effect. The product turns out to not be working but Mike will keep trying to sell it. The audience watches as it slowly gets out of hand. The product is chosen from an audience suggestion.

ACE

During the ACE, one player stands in front with three players behind them. The player in front will start telling a story using a suggestion from the audience. The three spots behind them represent ‘Action’, ‘Color’ and ‘Emotion’ (ACE). A player standing in one of these three spots can take over the story by clapping their hands, shouting ”More Action/Color/Emotion” (depending on which spot they were standing) after which they swap places with the player in front. The player that is now in front will continue the story by adding the element they shouted. For Action, you make sure something happens in the story, whereas for Color, you pause the story to describe the scene in extensive detail. And for Emotion, you describe in detail what the character(s) in the story is/are feeling. The new storyteller keeps doing this until someone else claps their hands and takes over the story again.

Sly Poetry

This game is a free improvisation, in which the players express the (cunning) motivation of their actions in the form of poetic fragments.

While playing, a player says “sly poetry,” steps forward or sideways, and performs his poem. Then he steps back and the scene continues.