Bard

One player (the bard) tells a story by singing, possibly in short rhymes, while the other players act out the story. At times the players take over the story from the bard. This creates an interplay between the bard and the other players. Elements that are often used in such stories are chapters and flashbacks.

This is a variant of the game Typewriter, also known as Storyteller.

Bench

Three players sit next to each other on a bench and tell different stories while staring forward. A player can interrupt another player’s story by associating with a word the previous player said and use it to start or continue their own story. Player 1: ”And then my wife left me and took all my possessions!” Player 2: ”I was in possession of the sacred book!” Player 3: ”So I booked a flight to Miami and then craziest things happened”. And so on.

Players can take over each other’s story whenever they want, they don’t even have to let the other player finish their phrase. However, make sure each player gets some time at the start to establish their storyline. After that, having more and more takeovers is great fun after which the players somehow how to find a climax for their stories. An extra challenge would be to have a climax where all three stories entwine.

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One player has put something on Marktplaats (or e-Bay) for sale. Through a television interview we find out why this person is selling the item and what the emotional attachment is they have with it.
(Submitted by Papaver.)

Variant: Ask for three items. The players read three advertisements out loud in which these items are either sold or searched for. Add a reason as well (e.g. ‘Cradle, because of family expansion’). The audience gets to choose which item they want to hear the background story of.

This game is also known as Marktplaats.

ACE

During the ACE, one player stands in front with three players behind them. The player in front will start telling a story using a suggestion from the audience. The three spots behind them represent ‘Action’, ‘Color’ and ‘Emotion’ (ACE). A player standing in one of these three spots can take over the story by clapping their hands, shouting ”More Action/Color/Emotion” (depending on which spot they were standing) after which they swap places with the player in front. The player that is now in front will continue the story by adding the element they shouted. For Action, you make sure something happens in the story, whereas for Color, you pause the story to describe the scene in extensive detail. And for Emotion, you describe in detail what the character(s) in the story is/are feeling. The new storyteller keeps doing this until someone else claps their hands and takes over the story again.

30 Years Married

Two players have been married for 30 years and are having a ‘nice’ conversation. Meanwhile, two other players play as their thoughts and say what the married players are really thinking. The married players do not hear these thoughts but as these thoughts can add background information, the married players can use this during the scene.

This game is also knows as Conscience.

Sly Poetry

This game is a free improvisation, in which the players express the (cunning) motivation of their actions in the form of poetic fragments.

While playing, a player says “sly poetry,” steps forward or sideways, and performs his poem. Then he steps back and the scene continues.